The Vive is getting a substantial update sometime in , and most of Valve's in-production games will be virtual reality titles the only non-VR game that the company has announced since Dota 2 came out is Artifact , a Dota 2 -themed card game.
With all of these projects, there aren't a whole lot of resources for Portal 3 , no matter how badly fans might want it. If you're really hankering to return to Aperture Labs, you can actually do so right now for free, provided that you've have a Vive virtual reality rig which, to be fair, isn't exactly cheap. Like Wii Sports and WarioWare , The Lab is a collection of minigames designed to show off the Vive's unique abilities and to educate owners on how to use the device.
For long-suffering Portal fans, "Slingshot" is the minigame you're going to want to play first. Mechanically, "Slingshot" isn't nearly as inventive as Portal or Portal 2 — imagine Angry Birds in 3D and you've got the general idea — but it has the same sense of humor.
Instead of chucking irritated avians, you'll hurl chattering personality cores y'know, like Portal 2's Wheatley , all of whom mutter away as they fly through the air.
It's hilarious, addictive, and very, very Portal. While you play, a narrator walks you through the process of repairing ATLAS, one of the characters from Portal 2's multiplayer campaigns, and in true Portal fashion criticizes you when you inevitably fail.
Portal aficionados might also want to check out "Longbow," which lets you mow down the figures from Portal's lab signs with a bow and arrow. The Lab isn't a fully-fledged Portal game in VR — chances are, that'd be a one-way ticket to vomit city.
But it does contain many of the things that made Portal great, including a sense of playfulness and a wicked sense of humor. Just because you don't have Portal 3 doesn't mean that there's not more Portal in your life — you just need to look a little harder.
While Valve isn't making an official Portal sequel, it's given its blessing to a number of spin-off projects that should keep you so occupied that you won't need a sequel. Bridge Constructor Portal , for example, fuses ClockStone's engineering-based simulation game with Valve's sci-fi puzzler.
That means that you'll have to worry about things like how much weight your structure can support while also making sure vehicles driving on top avoid lasers, hit the right switches, and travel through portals safely. That's not all. GLaDOS plays a major role in the story, while a complete Portal- themed expansion can be unlocked if you pick up one of the Portal Lego packs. Since Lego Dimensions is for kids, the puzzles aren't as tough as in the main Portal games, but, honestly, building your very own Companion Cube and Sentry Turret is fun all on its own.
All that and we haven't even mentioned the well-received and infinitely playable board game or the feature film , which is currently being developed by The Force Awakens director J. You don't need a sequel. That's already enough Portal to satisfy fans for years. The solution is to go into the future, grab the future version of the cube, and bring it into the present to place it on the button. However, you must ensure you move the present cube into place first, otherwise when you move it, the future cube will disappear because you altered its timeline in the present.
Portals follow the same rules, meaning you can have two spatial portals in the present, and two differently placed spatial portals in the future.
Over the course of 25 chambers, the puzzles slowly evolve in complexity, introducing the puzzling elements from Portal 2, lasers, faith-plates, light-bridges. One of my favourite puzzles involves using redirection cubes to manipulate a single laser through two different timelines and four different spatial portals.
Teasing out the solution, experimenting with different layouts as my brain wrapped itself around thinking in four dimensions was incredibly satisfying. Afterwards, the player is required to solve puzzles using the "portal gun", formally the Aperture Science Handheld Portal Device, which can create two portals connecting two distant surfaces. Only some surfaces can accept portals; these are depicted as matte white, continuous, and flat. As in Portal , characters can use these portals to move unconventionally between rooms, or to "fling" objects or themselves across a distance.
Unlike in Portal , outlines of placed portals are visible through walls and other obstacles for easy location. The turrets from the prequels return, and players must disable them or avoid their line of sight. Portal 3 also has the orange Propulsion Gel, which speeds you up, the blue Propulsion Gel,which jumps you very high up, new green Gravitational Gel, which lets you walk on any surface with that gel, and the white Conversion Gel, which accepts Portals to any surface.
Two player mode can be played in spilt screen in computer and console. As she continues testing, Chell discovers Wheatley and the Space Core after they crash down from space.
After the success of Portal 2 , the writers announced in an interview that Portal 3 is under development. The stories for single-player and co-operative campaigns is soon to be announced. But it appears the company has shifted away from large, single-player games over the years Half-Life Alyx notwithstanding further explaining why a Portal 3 is unlikely at this point. In fact, it appears as though Valve was never planning on making a second Portal in the first place.
Valve writer Erik Wolpaw has previously said the sequel happened primarily because many of the employees at Valve wanted to work on the project. After we shipped The Orange Box, that left a bunch of people wanted to work on a Portal game.
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